#ifndef BLOBB_H
#define BLOBB_H

#include "actor.h"
class blobb :
	public Actor
{
public:
	blobb(void);
	~blobb(void);
	virtual void update(const unsigned long elapsedTime);
	virtual void collision(BaseObjectPtr obj, btVector3 &point);
	virtual void scalePower(const char power);
protected:
	float mMinPause;
	float mPause;
};

typedef boost::shared_ptr<blobb> blobbPtr;
#endif